Thanks for the help.Orange County Escorts House of Blues - This is an award winning venue that features 4 venues in 1 - including an intimate stage for artist showcases and a VIP members-only lounge. The Wurgandal seemed to have returned to normality (no longer missing half the ship).Īs I said, I'll keep on testing to find out something more concrete. Just in case I went to each testing mission and clicked on reset, in case it was causing problems. I didn't pay it any mind since I had already tested what I wanted and it didn't seem to cause any more problems. I remember that some time ago the Wurgandal started looking bugged, as if half of it's modules were missing and I couldn't click on them. What I mean is going to the testing mission, click refit and play with the ships using different weapons and such, since it's more convenient than doing it ingame. I'll keep on testing to see if I can find out which one it is.Īs for the autofit, the closest thing I could think of is me saving a particular "loadout" while testing ships on the testing missions, in particular the Wurgandal from ED Shipyard. The fleets were Sindrian Diktat's fleets, so maybe the problem is with a fleet of a particular faction. There I saved on a new slot and tried to mouse over fleets to see if I crashed. It run smoothly and managed to get back to "base" (an outpost on Askonia). I loaded the save and tried not to mouse over any fleet. Also, I didn't have any ship prioritized on this save, only in my first ever playthrough that only had misc and utility mods. I've never saved an autofit, let alone one for a modular ship. The stipend from the academy was over like 2 months ago or something like that.ġ673942 ERROR com.fs. - Īt com.fs.starfarer.ui.A.new.super(Unknown Source)Īt com.fs.starfarer.ui.A.new.(Unknown Source)Īt com.fs.String.(Unknown Source)Īt com.fs.starfarer.ui.P.super(Unknown Source)Īt com.fs.oOOo.addIconFor(Unknown Source)Īt com.fs.oOOo.(Unknown Source)Īt com.fs.starfarer.ui.impl.StandardTooltipV2$9.public.float(Unknown Source)Īt com.fs.starfarer.ui.impl.StandardTooltipV2$9.beforeShown(Unknown Source)Īt com.fs.o00000(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)Ĥ99380 ERROR com.fs. Whatever causes the crash seems to have happened before saving. After that I started up the game again, loaded the save and as soon as I hit space to unpause the game and move correction, as soon as it finishes loading, showing the campaign screen with my fleet in space next to Gilead, it crashes. After exiting the market the game froze and then crashed. Since I had already completed the trade with that NPC and exited the market (iirc), I tried talking to the person that seemed to be in charge of the colony, saw that I needed 100 food and created it with the console (for the sake of testing the feature). I got curious about how it worked since I had never used it so I decided to try it. Quicksaved the game, went to complete a trade for 200 fuel that I had picked up just as I was arriving to the system, and just as I completed the process, I noticed the help with unrest option. I was selling some goods on the luddic church star system (Canaan I think it was called?) when it happened.įirst I went to Asher, sold the goods on the black market, then went to the other planet, I think it was called Gilead.
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